What they said. buttt if u really want to be a warrior runner (i just do it for fun sometimes) you'll want this.
[Defy Runner; OQMSE5KH+kndduWcrBom]
though not the best it has general defense against things in youll find in certain areas of running: KD, cond., hexes, etc.
downfall is 1 sec of no IMS.
heres a similiar one.
[Charge Runner; OQMSE5KHstrzNAWcrtsm]
allows a constant IMS at the cost of armor+health when needed(Defy Pain) If there arent many hexes on your run take out one or both of the hex removing skills. use Balanced stance when u use charge!
And if you get EOTN
[EOTN Charger; OQMSE5KTsFdF0k4kBAbFWE1E]
Ahhhhhh muchhh better than the other 2. but still not the best cuz of campaign limitations. Same as before except u can now have KD AND anti-cripple whenever u choose, instead of just when Charge! is up. i added feel no pain because i had no idea what else to put in that skill slot.
Without certain campaigns your missing key running skills like Signet of Stamina, Mending Touch, Charging Strike, Enraging Charge, and Dwarven Stability(Yes i know its EOTN but without CS its almost pointless to have it)
Hope these builds work for you
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