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Old Apr 15, 2009, 08:43 AM // 08:43   #1
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Default Need Help With Runner Skills

Hello,

I just decided to become a runner because it seems that you can make alot of money from what I've seen.

Anyway I was wondering:
1-Which is better Warrior/Monk OR Warrior/Ranger Please state why it is better.

2-For the skills, which skills are the best for either of the second profession ?
And for the skills "Charge!" I kinda can't get it :P.

By the way I have Prophecies so please don't go suggeting other campaigns' skills BUT I will be getting Eye of the North

Thanks for your help
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Old Apr 15, 2009, 11:42 AM // 11:42   #2
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1. Depends on where you're running.

2. If you can't get "Charge!", my guess is that you're not ready to be running. Rangers have lots of available stances for blocking and movement. Monks have healing stuff.
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Old Apr 15, 2009, 12:42 PM // 12:42   #3
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The only runner that will make you any amount of money is a Monk or Assassin for dungeon running, running otherwise is a subpar way of making money that will not make you that much money compared to most farming builds.
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Old Apr 15, 2009, 04:25 PM // 16:25   #4
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Quote:
Originally Posted by Kerwyn Nasilan View Post
The only runner that will make you any amount of money is a Monk or Assassin for dungeon running, running otherwise is a subpar way of making money that will not make you that much money compared to most farming builds.
Yeh what he said really, assassins will be faster due to the abilty to just perma through a potential blockage on other proffessions.

Monks run most of the dungeons in EoTN and if you can do a hard one like SoO you could charge 10k per runner, so taking 5 people could yield you 50k in 1 30minute-1hour run (depending on how used to the run you are)
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Old Apr 16, 2009, 01:37 AM // 01:37   #5
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Just about every good running build uses a mix of skills from multiple campaigns.
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Old Apr 18, 2009, 11:48 AM // 11:48   #6
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What they said. buttt if u really want to be a warrior runner (i just do it for fun sometimes) you'll want this.

[Defy Runner; OQMSE5KH+kndduWcrBom]

though not the best it has general defense against things in youll find in certain areas of running: KD, cond., hexes, etc.

downfall is 1 sec of no IMS.

heres a similiar one.

[Charge Runner; OQMSE5KHstrzNAWcrtsm]

allows a constant IMS at the cost of armor+health when needed(Defy Pain) If there arent many hexes on your run take out one or both of the hex removing skills. use Balanced stance when u use charge!

And if you get EOTN

[EOTN Charger; OQMSE5KTsFdF0k4kBAbFWE1E]

Ahhhhhh muchhh better than the other 2. but still not the best cuz of campaign limitations. Same as before except u can now have KD AND anti-cripple whenever u choose, instead of just when Charge! is up. i added feel no pain because i had no idea what else to put in that skill slot.



Without certain campaigns your missing key running skills like Signet of Stamina, Mending Touch, Charging Strike, Enraging Charge, and Dwarven Stability(Yes i know its EOTN but without CS its almost pointless to have it)



Hope these builds work for you
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